Equipment

Melee Weapons

Weapon Damage Cost Weight Notes
Axe, hand Str+d6 X 3 -
Axe Str+d8 X 2 -
Axe, great Str+d10 X 15 AP1, Parry -1, 2 hands
Baton Str+d4 X 1 Toughness 6, Wood
Dagger Str+d4 X 1 -
Great Sword Str+d10 X 12 Parry -1, 2 hands
Katana Str+d6+2 X 6 AP2
Long Sword Str+d8 X 8 Includes Scimitars
Rapier Str+d4 X 3 Parry +1
Short Sword Str+d6 X 4 Includes sabers
Sword Cane Str+d4 X 5 -
Torch Str+d4 X 1 Attack -1, catches fire on a roll of a 6 on a d6
Walking Stick Str+d4 X 1 Parry +1

Ranged Weapons

Weapon Range Damage RoF Cost Weight Shots Notes
Axe, hand 3/6/12 Str+d6 1 X 3 - -
Blunderbuss 5/10/20 1-3d6 1 X 12 - +2 shooting, 2 rounds to reload
Derringer 2/4/8 2d6-1 1 X 1 2 Easily concealed
Elephant gun 30/60/120 2d10 1 X 12 1 AP2, snap fire penalty
Flintlock Pistol 5/10/20 2d6+1 1 X 3 1 2 actions to reload
Pistol 12/24/48 2d6 1 X 3 6 AP1, revolver
Rifle 24/48/96 2d8 1 X 10 8 AP2
Rifle, bolt action 24/28/96 2d8+1 1 X 12 5 AP2, bolt action
Shotgun 12/24/48 1-3d6 1 X 12 1 +2 Shooting (2d10 slug)
Shotgun, sawed-off 5/10/20 1-3d6 1 X 8 1 +2 Shooting (2d10 slug)
Shotgun, Double Barrel 10/50/40 1-3d6 1 X 9 1 +2 Shooting (2d10 slug)

Equipment

Smog over London Andrew_Hart